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package muzzleflash
import (
"github.com/osm/quake/common/buffer"
"github.com/osm/quake/common/context"
"github.com/osm/quake/protocol"
)
type Command struct {
PlayerIndex uint16
}
func (cmd *Command) Bytes() []byte {
buf := buffer.New()
buf.PutByte(protocol.SVCMuzzleFlash)
buf.PutUint16(cmd.PlayerIndex)
return buf.Bytes()
}
func Parse(ctx *context.Context, buf *buffer.Buffer) (*Command, error) {
var err error
var cmd Command
if cmd.PlayerIndex, err = buf.GetUint16(); err != nil {
return nil, err
}
return &cmd, nil
}
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