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package mvd
import (
"github.com/osm/quake/common/buffer"
"github.com/osm/quake/common/context"
)
type WeaponInstruction struct {
PlayerIndex byte
Bits byte
Seq uint32
Mode uint32
WeaponList []byte
}
func (cmd *WeaponInstruction) Bytes() []byte {
buf := buffer.New()
buf.PutByte(cmd.PlayerIndex)
buf.PutByte(cmd.Bits)
buf.PutUint32(cmd.Seq)
buf.PutUint32(cmd.Mode)
buf.PutBytes(cmd.WeaponList)
return buf.Bytes()
}
func parseWeaponInstruction(
ctx *context.Context,
buf *buffer.Buffer,
size uint32,
) (*WeaponInstruction, error) {
var err error
var cmd WeaponInstruction
if cmd.PlayerIndex, err = buf.ReadByte(); err != nil {
return nil, err
}
if cmd.Bits, err = buf.ReadByte(); err != nil {
return nil, err
}
if cmd.Seq, err = buf.GetUint32(); err != nil {
return nil, err
}
if cmd.Mode, err = buf.GetUint32(); err != nil {
return nil, err
}
if cmd.WeaponList, err = buf.GetBytes(10); err != nil {
return nil, err
}
return &cmd, nil
}
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