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package mvd
import (
"github.com/osm/quake/common/buffer"
"github.com/osm/quake/common/context"
)
type Weapon struct {
PlayerIndex byte
Items uint32
Shells byte
Nails byte
Rockets byte
Cells byte
Choice byte
String string
}
func (cmd *Weapon) Bytes() []byte {
buf := buffer.New()
buf.PutByte(cmd.PlayerIndex)
buf.PutUint32(cmd.Items)
buf.PutByte(cmd.Shells)
buf.PutByte(cmd.Nails)
buf.PutByte(cmd.Rockets)
buf.PutByte(cmd.Cells)
buf.PutByte(cmd.Choice)
buf.PutString(cmd.String)
return buf.Bytes()
}
func parseWeapon(ctx *context.Context, buf *buffer.Buffer, size uint32) (*Weapon, error) {
var err error
var cmd Weapon
if cmd.PlayerIndex, err = buf.ReadByte(); err != nil {
return nil, err
}
if cmd.Items, err = buf.GetUint32(); err != nil {
return nil, err
}
if cmd.Shells, err = buf.ReadByte(); err != nil {
return nil, err
}
if cmd.Nails, err = buf.ReadByte(); err != nil {
return nil, err
}
if cmd.Rockets, err = buf.ReadByte(); err != nil {
return nil, err
}
if cmd.Cells, err = buf.ReadByte(); err != nil {
return nil, err
}
if cmd.Choice, err = buf.ReadByte(); err != nil {
return nil, err
}
if cmd.String, err = buf.GetString(); err != nil {
return nil, err
}
return &cmd, nil
}
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