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package mvd
import (
"github.com/osm/quake/common/buffer"
"github.com/osm/quake/common/context"
)
type DamageDone struct {
size uint32
Data []byte
DeathType uint16
AttackerEnt uint16
TargetEnt uint16
Damage uint16
}
func (cmd *DamageDone) Bytes() []byte {
if cmd.size != 8 {
return cmd.Data
}
buf := buffer.New()
buf.PutUint16(cmd.DeathType)
buf.PutUint16(cmd.AttackerEnt)
buf.PutUint16(cmd.TargetEnt)
buf.PutUint16(cmd.Damage)
return buf.Bytes()
}
func parseDamageDone(ctx *context.Context, buf *buffer.Buffer, size uint32) (*DamageDone, error) {
var err error
var cmd DamageDone
cmd.size = size
if cmd.size != 8 {
if cmd.Data, err = buf.GetBytes(int(cmd.size)); err != nil {
return nil, err
}
goto end
}
if cmd.DeathType, err = buf.GetUint16(); err != nil {
return nil, err
}
if cmd.AttackerEnt, err = buf.GetUint16(); err != nil {
return nil, err
}
if cmd.TargetEnt, err = buf.GetUint16(); err != nil {
return nil, err
}
if cmd.Damage, err = buf.GetUint16(); err != nil {
return nil, err
}
end:
return &cmd, nil
}
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