diff options
Diffstat (limited to 'packet/command/clientdata/clientdata.go')
| -rw-r--r-- | packet/command/clientdata/clientdata.go | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/packet/command/clientdata/clientdata.go b/packet/command/clientdata/clientdata.go new file mode 100644 index 0000000..d032edd --- /dev/null +++ b/packet/command/clientdata/clientdata.go @@ -0,0 +1,164 @@ +package clientdata + +import ( + "github.com/osm/quake/common/buffer" + "github.com/osm/quake/common/context" + "github.com/osm/quake/protocol" +) + +type Command struct { + Bits uint16 + ViewHeight byte + IdealPitch byte + PunchAngle [3]byte + Velocity [3]byte + Items uint32 + WeaponFrame byte + Armor byte + Weapon byte + Health uint16 + ActiveAmmo byte + AmmoShells byte + AmmoNails byte + AmmoRockets byte + AmmoCells byte + ActiveWeapon byte +} + +func (cmd *Command) Bytes() []byte { + buf := buffer.New() + + buf.PutByte(protocol.SVCClientData) + buf.PutUint16(cmd.Bits) + + if cmd.Bits&protocol.SUViewHeight != 0 { + buf.PutByte(cmd.ViewHeight) + } + + if cmd.Bits&protocol.SUIdealPitch != 0 { + buf.PutByte(cmd.IdealPitch) + } + + for i := 0; i < 3; i++ { + if cmd.Bits&(protocol.SUPunch1<<i) != 0 { + buf.PutByte(cmd.PunchAngle[i]) + } + + if cmd.Bits&(protocol.SUVelocity1<<i) != 0 { + buf.PutByte(cmd.Velocity[i]) + } + } + + if cmd.Bits&protocol.SUItems != 0 { + buf.PutUint32(cmd.Items) + } + + if cmd.Bits&protocol.SUWeaponFrame != 0 { + buf.PutByte(cmd.WeaponFrame) + } + + if cmd.Bits&protocol.SUArmor != 0 { + buf.PutByte(cmd.Armor) + } + + if cmd.Bits&protocol.SUWeapon != 0 { + buf.PutByte(cmd.Weapon) + } + + buf.PutUint16(cmd.Health) + buf.PutByte(cmd.ActiveAmmo) + buf.PutByte(cmd.AmmoShells) + buf.PutByte(cmd.AmmoNails) + buf.PutByte(cmd.AmmoRockets) + buf.PutByte(cmd.AmmoCells) + buf.PutByte(cmd.ActiveWeapon) + + return buf.Bytes() +} + +func Parse(ctx *context.Context, buf *buffer.Buffer) (*Command, error) { + var err error + var cmd Command + + if cmd.Bits, err = buf.GetUint16(); err != nil { + return nil, err + } + + if cmd.Bits&protocol.SUViewHeight != 0 { + if cmd.ViewHeight, err = buf.ReadByte(); err != nil { + return nil, err + } + } + + if cmd.Bits&protocol.SUIdealPitch != 0 { + if cmd.IdealPitch, err = buf.ReadByte(); err != nil { + return nil, err + } + } + + for i := 0; i < 3; i++ { + if cmd.Bits&(protocol.SUPunch1<<i) != 0 { + if cmd.PunchAngle[i], err = buf.ReadByte(); err != nil { + return nil, err + } + } + + if cmd.Bits&(protocol.SUVelocity1<<i) != 0 { + if cmd.Velocity[i], err = buf.ReadByte(); err != nil { + return nil, err + } + } + } + + if cmd.Items, err = buf.GetUint32(); err != nil { + return nil, err + } + + if cmd.Bits&protocol.SUWeaponFrame != 0 { + if cmd.WeaponFrame, err = buf.ReadByte(); err != nil { + return nil, err + } + } + + if cmd.Bits&protocol.SUArmor != 0 { + if cmd.Armor, err = buf.ReadByte(); err != nil { + return nil, err + } + } + + if cmd.Bits&protocol.SUWeapon != 0 { + if cmd.Weapon, err = buf.ReadByte(); err != nil { + return nil, err + } + } + + if cmd.Health, err = buf.GetUint16(); err != nil { + return nil, err + } + + if cmd.ActiveAmmo, err = buf.ReadByte(); err != nil { + return nil, err + } + + if cmd.AmmoShells, err = buf.ReadByte(); err != nil { + return nil, err + } + + if cmd.AmmoNails, err = buf.ReadByte(); err != nil { + return nil, err + } + + if cmd.AmmoRockets, err = buf.ReadByte(); err != nil { + return nil, err + } + + if cmd.AmmoCells, err = buf.ReadByte(); err != nil { + return nil, err + } + + if cmd.ActiveWeapon, err = buf.ReadByte(); err != nil { + return nil, err + } + + return &cmd, nil +} |
