package updateuserinfo import ( "github.com/osm/quake/common/buffer" "github.com/osm/quake/common/context" "github.com/osm/quake/protocol" ) type Command struct { PlayerIndex byte UserID uint32 UserInfo string } func (cmd *Command) Bytes() []byte { buf := buffer.New() buf.PutByte(protocol.SVCUpdateUserInfo) buf.PutByte(cmd.PlayerIndex) buf.PutUint32(cmd.UserID) buf.PutString(cmd.UserInfo) return buf.Bytes() } func Parse(ctx *context.Context, buf *buffer.Buffer) (*Command, error) { var err error var cmd Command if cmd.PlayerIndex, err = buf.ReadByte(); err != nil { return nil, err } if cmd.UserID, err = buf.GetUint32(); err != nil { return nil, err } if cmd.UserInfo, err = buf.GetString(); err != nil { return nil, err } return &cmd, nil }