package soundlist import ( "github.com/osm/quake/common/buffer" "github.com/osm/quake/common/context" "github.com/osm/quake/protocol" ) type Command struct { ProtocolVersion uint32 NumSounds byte Sounds []string Index byte } func (cmd *Command) Bytes() []byte { buf := buffer.New() buf.PutByte(protocol.SVCSoundList) if cmd.ProtocolVersion >= 26 { buf.PutByte(cmd.NumSounds) for i := 0; i < len(cmd.Sounds); i++ { buf.PutString(cmd.Sounds[i]) } buf.PutByte(0x00) buf.PutByte(cmd.Index) } else { for i := 0; i < len(cmd.Sounds); i++ { buf.PutString(cmd.Sounds[i]) } buf.PutByte(0x00) } return buf.Bytes() } func Parse(ctx *context.Context, buf *buffer.Buffer) (*Command, error) { var err error var cmd Command cmd.ProtocolVersion = ctx.GetProtocolVersion() if cmd.ProtocolVersion >= 26 { if cmd.NumSounds, err = buf.ReadByte(); err != nil { return nil, err } for { var sound string if sound, err = buf.GetString(); err != nil { return nil, err } if sound == "" { break } cmd.Sounds = append(cmd.Sounds, sound) } if cmd.Index, err = buf.ReadByte(); err != nil { return nil, err } } else { for { var sound string if sound, err = buf.GetString(); err != nil { return nil, err } if sound == "" { break } cmd.Sounds = append(cmd.Sounds, sound) } } return &cmd, nil }