package mvdweapon import ( "github.com/osm/quake/common/buffer" "github.com/osm/quake/common/context" "github.com/osm/quake/protocol/mvd" ) type Command struct { Bits byte Age byte Weapons []byte } func (cmd *Command) Bytes() []byte { buf := buffer.New() buf.PutByte(mvd.CLCWeapon) buf.PutByte(cmd.Bits) buf.PutByte(cmd.Age) buf.PutBytes(cmd.Weapons) return buf.Bytes() } func Parse(ctx *context.Context, buf *buffer.Buffer) (*Command, error) { var err error var cmd Command if cmd.Bits, err = buf.ReadByte(); err != nil { return nil, err } if cmd.Bits&mvd.CLCWeaponForgetRanking != 0 { if cmd.Age, err = buf.ReadByte(); err != nil { return nil, err } } for { weapon, err := buf.ReadByte() if err != nil { return nil, err } if weapon == 0 { break } cmd.Weapons = append(cmd.Weapons, weapon) } return &cmd, nil }