package baseline import ( "github.com/osm/quake/common/buffer" "github.com/osm/quake/common/context" ) type Command struct { AngleSize uint8 CoordSize uint8 ModelIndex byte Frame byte ColorMap byte SkinNum byte Coord [3]float32 Angle [3]float32 } func (cmd *Command) Bytes() []byte { buf := buffer.New() writeAngle := buf.PutAngle8 if cmd.AngleSize == 2 { writeAngle = buf.PutAngle16 } writeCoord := buf.PutCoord16 if cmd.CoordSize == 4 { writeCoord = buf.PutCoord32 } buf.PutByte(cmd.ModelIndex) buf.PutByte(cmd.Frame) buf.PutByte(cmd.ColorMap) buf.PutByte(cmd.SkinNum) for i := 0; i < 3; i++ { writeCoord(cmd.Coord[i]) writeAngle(cmd.Angle[i]) } return buf.Bytes() } func Parse(ctx *context.Context, buf *buffer.Buffer) (*Command, error) { var err error var cmd Command cmd.AngleSize = ctx.GetAngleSize() readAngle := buf.GetAngle8 if cmd.AngleSize == 2 { readAngle = buf.GetAngle16 } cmd.CoordSize = ctx.GetCoordSize() readCoord := buf.GetCoord16 if cmd.CoordSize == 4 { readCoord = buf.GetCoord32 } if cmd.ModelIndex, err = buf.ReadByte(); err != nil { return nil, err } if cmd.Frame, err = buf.ReadByte(); err != nil { return nil, err } if cmd.ColorMap, err = buf.ReadByte(); err != nil { return nil, err } if cmd.SkinNum, err = buf.ReadByte(); err != nil { return nil, err } for i := 0; i < 3; i++ { if cmd.Coord[i], err = readCoord(); err != nil { return nil, err } if cmd.Angle[i], err = readAngle(); err != nil { return nil, err } } return &cmd, nil }